The Mandalorian and Baby Grogu Celebrate “The Return”

Welcome to the somewhta belated final instalment of my episode by episode reviews of season three of The Mandalorian. Previous installments may be found here.

Warning! Spoilers behind the cut! Continue reading →

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An Open Letter to the 2023 Hugo Finalists, Whoever They May Be

This is an updated repost of this post from 2021 and this one from last year, which a lot of people found helpful.

ETA: This post is now also available in Chinese on Weibo, thanks to MrOctopus233.

Nominations for the 2023 Hugo Awards closed yesterday and the finalists are expected to be announced sometime in May.

Right now, no one except for possibly the Hugo administrators knows who those finalists will be. And yes, I deliberately posted this so shortly after the Hugo nominations closed that the e-mails won’t have gone out yet and no one knows who the finalists are.

However, sometime in the next two weeks or so, some of you will receive an e-mail from the Chengdu Worldcon, informing you that you are a finalist for the 2023 Hugo Award and asking you whether you want to accept the nomination. Some of you will have received such e-mails before, for others it will be the first time.

But whether it’s your first or your twentieth nomination, congratulations! That’s awesome.

As a first time recipient of such an e-mail in 2020 as well as a Hugo finalist in 2021 and Hugo winner in 2022, here are a few things I’ve learned:

  1. The e-mail may not look like you think it will. When I got the e-mail from CoNZealand in 2020, the subject line was “CoNZealand Hugo Awards Confidential”. I was exhausted that day and waiting for two important e-mails, so I scanned right past that subject line, because I assumed it was the convention newsletter. I only opened the mail, because none of the two important e-mails had come yet, so I thought I might as well check out the CoNZealand e-mail while I was waiting. Good thing that I did.
  2. If you receive an e-mail from the Chengdu Worldcon, please reply as soon as you can whether you accept the nomination or not. If there are questions with regard to eligibility, answer them as soon as possible. The Hugo administrator and their team work very hard, so don’t make their job any harder than it has to be.
  3. The Chengdu team will also ask you to keep quiet about your nomination until the official announcement. Please don’t violate this, because you don’t want to steal Chengdu’s thunder!
  4. The period between the time when the finalists are notified and when the Hugo finalists are officially announced can be weird, because while you know that you’re a finalist, almost nobody else does. I blogged a bit about my experiences in 2020 here. Basically, I kept having the niggling fear that there had been some terrible mistake and that I wasn’t a finalist after all or that I only was a finalist because all twenty people who would have been ahead of me had withdrawn. From talking to other first time finalists, I learned that I wasn’t alone in this. And while I can’t guarantee that terrible mistakes won’t happen, the chance that the wrong person is notified about being a Hugo finalist is extremely small. So relax. You really are a Hugo finalist, even if nobody else knows it yet.
  5. Do something nice for yourself to celebrate. Have an ice cream, a nice box of chocolates, a glass of champagne, a good beer, a bubble bath, whatever it is that makes you happy. You’re a Hugo finalist, so you damn well deserve to celebrate in private.
  6. You can tell a few people you trust about your nomination as long as you know they won’t blab it all over the internet. Before the official announcement, a handful of people knew I was a Hugo finalist. These include my parents (whose reaction was, “That’s nice,” before turning back to watch a rerun of Midsomer Murders), some folks from Galactic Journey and others in the SFF community, who knew not to say anything before the official announcement, as well as my accountant (because I asked her if buying an evening gown for the Hugo ceremony was tax-deductible – it’s not BTW) and the guy who repaired my patio, because he just happened to be there, when I got the e-mail. Neither the accountant nor the patio guy are SFF fans, so chances of a leak were zero. They both also probably thought I was quite mad.
  7. If you are nominated in a fiction category – i.e. short story, novelette, novella, novel, Series, Lodestar or Astounding – or nominated for a non-fiction book or essay in Best Related Work, you should let your editor and/or publisher know that you’re a finalist. They work in the industry and therefore know not to say anything and they may want to prepare some kind of congratulatory tweet, post or other promotion effort. Finally, editors are also thrilled when one of their authors is nominated.
  8. One thing I did not do is tell people about my nomination who might be up in the same category. Because I didn’t know who else was nominated (you don’t before the official announcement) and didn’t want anybody to feel disappointed, because I was a finalist and they were not.
  9. Even if you can’t publicly talk about your Hugo nomination just yet, there are still a few things you can do in the meantime. For example, you can update your bio to mention that you’re a Hugo finalist or write a bio, if you don’t have one yet. Important: Don’t upload your updated bio anywhere until the official announcement has been made! In fact, I spent a chunk of the evening after the Hugo finalists had been announced updating my bio everywhere it appears.
  10. In fact – and this is important – don’t upload anything that mentions your Hugo nomination anywhere on the internet, until the official announcement has been made. Even if you set a Tweet or blogpost to go live after the announcement has been made, don’t upload it yet. Because mistakes happen, you accidentally hit “publish” rather than “schedule” or a post goes live too early. I had my celebratory blogpost ready to go in Word, but I only uploaded it with links and a few comments added once the announcement had been made.
  11. Another thing you can do in the meantime is prepare a media kit, if you haven’t got one already. You can see mine here and there are also plenty of pages around the web that tell you what a media kit is supposed to contain. Important: Get permission to use any photos that you did not take yourself.
  12. Another thing you can do is write a press release about your Hugo nomination. It doesn’t matter which category you’re nominated in, whether it’s Best Novel or a fan category. Write a press release anyway. There are plenty of places around the web which tell you how to write a press release. It varies from country to country, so make sure you get the correct format for your country. My press releases from 2020, 2o21 and 2022 (in German) are here. Then make a list of the contact info for the relevant newspapers, radio stations and other media outlets in your region or country. Once the nominations have been announced, send your press release as well as the link to your media kit to those media outlets. The press release linked above netted me two in-depth profiles and a bonus article in two different newspapers in 2020 and two more in-depth profiles in 2021 as well as an article and an interview in 2022, which is much more than I’d hoped for.
  13. Consider whether you want to attend Worldcon and the ceremony. And yes, I know it’s difficult, because of covid  and because conditions and restrictions are very different in different parts of the world. For Chengdu, high travel costs and difficulties getting a visa may also be a problem for many. Nonetheless, get a Worldcon membership, if you haven’t got one already. Like most recent Worldcons, Chengdu offers a reduced rate for people attending their first ever Worldcon. You can also start looking for flights, hotels, etc…. If you need to apply for a visa, do so now. If money is an issue, as it’s for many of us, think about crowdfunding your Worldcon trip, as several finalists have done in recent years. However, don’t start your crowdfunding campaign, until after the finalists have been announced.
  14. If you want to participate in programming, contact Chengdu, since I can’t find a program participation form on their website. Do this as early as possible, so the programming team doesn’t have to find suitable programming for you at the last minute.
  15. Finally, start thinking about the Hugo voter packet. If you need to get permission to include certain texts or images, contact the relevant people.

Finally, here are a few observations regarding what happens after the Hugo finalists are announced:

  1. A lot of people will congratulate you. These will be people you expect – friends, peers, etc… – but also people you don’t expect. After the newspaper articles mentioned above came out, I suddenly got congratulations from translation customers, various relatives, neighbours, former classmates, my plumber and my Dad’s diabetes doctor among others. Enjoy the experience, thank everybody and don’t forget to congratulate your fellow finalists.
  2. Some people will also not congratulate you and again, some of these will be people you don’t expect. There are several reasons why someone might not congratulate you and most of them are not malicious. For example, some people might simply not have seen the news yet. Or they may not understand the significance, since not everybody is plugged into the SFF community and knows how important the Hugos are. Of course, there will also be a few people who think that you don’t deserve your nomination. Ignore them!
  3. Your fellow Hugo finalists are not your rivals, they are your peers. You’ll probably know some of them already and if not, you’ll quickly get to know them. And yes, only one of you will get to take home the rocket in the end, but all six of you are amazing and in a way, you’re all winners. This also applies across categories. I met a lot of great people in the SFF community and even made new friends, just because we were on the Hugo ballot in the same year.
  4. In general, there is a sense of community to siblinghood among Hugo finalists. Whether you’re a bestselling author or a first-time finalist in a fan category, you’re all in this together. There is usually a private group for Hugo finalists to chat, ask questions, share gripes, post photos of Hugo gowns, tiaras and pets, etc…
  5. If you’re not part of the Worldcon SFF community and don’t know anybody else on the ballot, don’t worry! You’ll get to know the others soon enough and pretty much everybody in this community is lovely and very welcoming. If you’re a repeat finalist, reach out to the first-timers to make them welcome. This year, we will likely see at least some Chinese finalists, so please try to reach out to them as well.
  6. As a Hugo finalist, you will get plenty of e-mails from Chengdu about anything from the Hugo voter packet via the program book to the ceremony itself. Pay attention to those e-mails, send any information requested in time and check your spam folder. You don’t accidentally want to miss something important.
  7. Once the Hugo finalists have been announced, there will be people who have opinions about the ballot. Most will be positive or at least fair – I always try to be fair in my own Hugo and Nebula finalist commentaries, even if I don’t care for some of the finalists – but some will be not. There are always people who think that your category or the entire ballot is too male, not male enough, too white, not white enough, too queer, not queer enough, too American, not American enough, too bestselling, not bestselling enough – you get the idea. There will be people who complain that only people no one knows got nominated or that only the usual suspects got nominated – and multiple bestsellers and Hugo winners can be “people no one knows”, while first or second time finalists can be “the usual suspects”. Some of these people won’t even wait 24 hours after the Hugo finalists have been announced to air their opinions – at least they didn’t in 2021. Some will even tag you, just to make sure you don’t miss their very important opinions. The best thing to do is ignore those people.
  8. A handful of people seem to have made it their life’s mission to mock and harass Hugo finalists. Ignore them and block them on social media and don’t let them get you down. Most of them are just jealous.
  9. There will be drama. So far, I’ve never seen a Worldcon that did not have at least some degree of drama and I have been a Worldcon member since 2014. Often, this drama affects the Hugo finalists in some way. Sometimes, the Hugo finalists even band together and try to resolve this drama. How you engages with whatever this year’s drama will be is up to you. However, don’t let it get you down. Drama is normal. At this point, I would be more surprised at a Worldcon without drama than at one which has some degree of drama. And usually, everybody winds up having a great time anyway.

So what happens, if you win?

  1. Basically more of the same. Lots of people will congratulate you, most of them with genuine enthusiasm, a few very grudgingly (one in my case, not a fellow finalist) and some not at all.
  2. Make sure to have your acceptance speech ready before the ceremony with the names of all the people you want to thank. Check with people how their names are pronounced, if you aren’t sure. Always have a printed paper copy of your speech, because phones can and do break down, run out of juice, fail to have reception or get overloaded with messages at the crucial moment.
  3. After you win a Hugo, you should prepare another press release and send it to all the local, regional and national media you can think of. I actually wrote mine at six AM in the morning after the winners had been announced.
  4. Don’t forget to update your bio wherever it appears. That includes anthologies or magazines where you’ve been accepted, but which aren’t out yet.
  5. Your “market value” (for lack of a better word) does go up with your first nomination, goes up even further with your second and even more, if you win. For example, I got a story acceptance in the mail literally the day after I won. Of course, the story might have been accepted anyway, but the timing was still interesting. I also gained a bunch of new Twitter followers with every nomination and winning a Hugo pushed me over the 3000 follower mark for the first time. You’ll also notice that your name will start to show up on covers of anthologies or magazines, sometimes with “Hugo winner” attached. However, you’ll still get rejections as well, because even Hugo winners get rejected and that’s perfectly normal.
  6. You’ll also find that you have acquired more clout in the SFF community, something which also happens once you get nominated. Use what influence you have in the SFF community for good, to uplift and support others.
  7. One thing I noticed is that I would sometimes find myself thinking, “Wait a minute, I have a Hugo and [insert name of vastly more important genre person here] doesn’t? How on Earth did that happen?”
  8. That said, certain people will still call you a nobody who barely sells any books or a fake fan or whatever. This literally happened to me approx. a month after I won the Hugo, when I got into an argument about a TV show with the adherents of one of those “We hate everything” outrage clickbait YouTube channels. I pointed out that I really enjoyed the object of their rage du jour and so did many others and was called “not a real fan” in response. When I said, “Dude, I’m the 2022 Hugo winner for Best Fan Writer”, I was told that awards didn’t matter, that I was clearly not a real fan, because I didn’t hate the thing. Best just ignore those people and privately think, “Guess who has a shiny rocket? Hint, it’s not you.”

Finally – and this is the most important point – enjoy your experience! You’re a Hugo finalist, i.e. your peers consider you and your work one of the six best in your respective category. That’s amazing, so celebrate!

If anybody wants to translate this into Chinese for the benefit of Chinese Hugo finalists, please feel free to do so.

Posted in Books, General | Tagged , , , , | 7 Comments

Masters-of-the-Universe-Piece Theatre: “The Story of Keldor (In His Own Words)”

It’s time for another Masters-of-the-Universe-Piece Theatre photo story. The name “Masters-of-the-Universe-Piece Theatre” was coined by Kevin Beckett at the Whetstone Discord server.

This story was inspired by getting a new toy in the mail, namely the Masters of the Universe Origins He-Skeletor figure. So who is He-Skeletor? Well, best let him tell his story himself.

Keldor stand in front of Castle Grayskull

This is not actually the Keldor who becomes He-Skeletor, but the evil Keldor from the 2002 cartoon. However, Keldor figures are rather rare, so he will have to do.

“I am Keldor, Prince of Eternia and defender of the secrets of Castle Grayskull…”

Keldor and Panthor in front of Castle Grayskull

“…and this is Panthor, my fearless friend.”

“Meow.”

“And yes, I know you think you know how this story goes, but trust me, you don’t.”

Keldor holds the power sword aloft

“Fabulous secret powers were revealed to me the day I held aloft my magic sword and said…”

Keldor is transforming

“By the Power of Grayskull…”

Keldor has transformed into He-Skeletor

“…I can have the Power.”

He-Skeletor on Panthor in front of Castle Grayskull

Panthor is on loan from regular Skeletor, but I will eventually get a second one for Keldor.

“Panthor became the mighty Battle Panther…”

ROAR!

He-Skeletor in front of Castle Grayskull“…and I became He-Skeletor, the most powerful Keldor in the Multiverse.”

Lyn and Red Beast in front of Castle Grayskull“Only two others share the secret. Our friends Lyn and Red Beast.”

King Randor is on his throne, flanked by two guards

Yup, King Randor is Keldor’s half-brother, though they both prefer not to talk about that.

“You didn’t think I’d tell my shitty brother, did you?”

King Randor berates Keldor, who walks away with Lyn and Red Beast.

“Don’t think that I don’t know that it was you who sprayed ‘King Randork is a poopy head’ on the palace wall, Keldor. You’re a disappointment and a disgrace to the throne. And now get out of my sight and take that mangy Beast-Man and that useless sorceress Lyn along!”

“See what I mean? That’s my brother Randy – pardon, King Randor. He’s an idiot in every universe I visited – and I visited a lot of them. Still, he’s my brother and I love him.”

Anti-Eternia He-Man in front of Castle Grayskull

In the audio dramas and comics, Anti-Eternia He-Man has all of his usual companions – in the same black and red colour scheme and also very evil. However, Mattel only ever made Anti-Eternia He-Man, so you have to imagine his evil forces.

“Together we defend the Multiverse from the Evil Forces of Anti-Eternia He-Man. Otherwise known as my nephew, Prince Adam.”

He-Skeletor fights Anti-Eternia He-Man in front of Castle Grayskull

“Surrender or die, Uncle Keldor. All the Power in the Multiverse shall be mine.”

“That’s He-Skeletor to you, Adam.”

“That’s a terrible name.”

“Says the guy who calls himself Anti-Eternia He-Man.”

Skeletor in front of Castle Grayskull

“Oh yes, and my friends and I also defend Castle Grayskull from this guy. Who’s me, sort of, but from a different universe and evil. Oh yes, and he got his face burned off, because he tried to throw acid at our brother Randor and it backfired on himself. So yeah, he’s an arsehole and an idiot.”

He-Skeletor fights Skeletor in front of Castle Grayskull

“Arsehole? Idiot? Watch your mouth, boy. It’s you who’s a disgrace to our name, weakling.”

“I may be a weakling, Skeletor, but you’re the disgrace. All of you. Or do you think I like having to apologise for what YOU did to every single He-Man I meet.”

“You should be helping me to conquer the Multiverse and Grayskull. But instead, you… you cavort about with Lyn and paint pictures and rescue He-Men. Honestly, I have no idea what’s wrong with you.”

“Like I said, he’s an arsehole. They’re all arseholes, every other Keldor in the Multiverse.”

He-Skeletor surrounded by various other Skeletors.

A gathering of Skeletors from around the Multiverse, from left to right: Keldor, He-Skeletor, Skelegod from Masters of the Universe Revelation, regular Skeletor on Panthor, 200X Skeletor and Snake Armour Skeletor. Yes, I guess I have a Skeletor problem.

“The name is Skeletor, you blistering boob! And you are a loser, a weakling, a shame, a disgrace.”

“We should just kill him, comrades.”

“Yes, let’s kill the weakling.”

GRRR!

“See what I mean? I’ve always been my own worst enemy.”

He-Skeletor stands in front of Castle Grayskull, surrounded by six different versions of He-Man.

From left to right, we have Snake Armour He-Man, Flying Fists He-Man, He-Skeletor, Savage He-Man, regular He-Man on Battle Cat, the 200X He-Man, Pince Adam and Anti-Eternia He-Man sneaking up on them all from behind. Yes, I think I might have a He-Man problem as well.

“Finally, I’m also sworn to protect all the other He-Men in the Multiverse from my wayward nephew – and to persuade them to marry that Teela girl they’re all in love with. Sometimes, I think I’m truly cursed.”

He-Skeletor in front of Castle Grayskull

“So that’s who I am. Keldor, Prince, weakling, loser, disgrace and the last best hope that the Multiverse has to be saved from the rampage of Anti-Eternia He-Man. Which means we’re all doomed, I guess.”

***

So in short, He-Skeletor is Prince Keldor from another universe, where He-Man is evil and Keldor is not. The idea of an evil mirror universe version of He-Man is actually quite old and Anti-Eternia He-Man debuted in 1985 in episode 11 of the West German Masters of the Universe audio-drama series.

In the 1970s and 1980s, audio dramas aimed at children and teenagers and sold as cassette tapes were extremely popular in West Germany. These were very well made full cast audio dramas, complete with sound effects and some of Germany’s best voice actors (e.g. He-Man shared a voice – voice actor Norbert Langer – with Thomas Magnum and Inspector Barnaby from Midsumer Murders, which could be quite distracting). As a kid, I never really paid any attention to these audio dramas on cassette – they were just something that was there, something you popped into the tape recorder and played before bedtime or during long car trips. I also had no idea that other countries didn’t really have audio dramas aimed at kids the way (West) Germany did.

There was a huge variety of audio drama series, ranging from explicit kiddie fare featuring friendly elephants, bees, ghosts and witches via realistic tales about girls riding horses, boys playing football to kids solving mysteries all the way to science fiction, fantasy and horror. Some of them were based on licensed properties, e.g. I distinctly remember Star Wars audio dramas. There also were more than thirty Masters of the Universe audio dramas as well as a She-Ra spin-off series.

Legend has it that the head of the children’s audio drama department of the Europa production company took a stroll across the Nuremberg Toy Fair in 1982 or 1983 and saw the first run of Masters of the Universe figures on display at the Mattel booth. Intrigued, she went up to a Mattel representative and asked them about the figures, whether there was any tie-in media and whether they were interested in licensing the characters for audio dramas. Mattel said yes and so the (West) German Masters of the Universe audio dramas were born. The first few audio dramas deviated quite heavily from what passes for Masters of the Universe canon, because that canon hadn’t really been nailed down yet. After a few episodes, Mattel supplied Europa with their series bible and licensor kit and the audio dramas became more in line with the continuity of the Filmation cartoon, even though almost no one in Germany had seen those cartoons at the time. That said, the audio dramas were usually darker than the Filmation episodes.

As for Anti-Eternia He-Man, he debuted in episode 11, penned by science fiction and horror veteran author H.G. Francis and entitled simply “Anti-Eternia”. The episode is actually online and you can listen to it here. The plot is quite simple. Skeletor devises a new plan to conquer Eternia and opens a dimensional gate that brings Anti-Eternia He-Man, Man-at-Arms and (I think) Orko to Eternia to help Skeletor conquer Castle Grayskull. However, Anti-Eternia He-Man has other ideas and kicks Skeletor out of Snake Mountain and proceeds to conquer Eternia for himself, before our heroes stop him. It’s one of the more popular episodes of the series and probably introduced a lot of kids to the concept of parallel universes.

Since it was an audio drama, there were no visuals and no images of Anti-Eternia He-Man – just a description that his skin was jet black and that he had blood red eyes and blood red hair. He showed up in fan art and customs and eventually Mattel officially adopted him and turned him into a figure in various toylines, probably because Anti-Eternia He-Man is easy and cheap to make, since he’s basically He-Man in a different colour.

The original “Anti-Eternia” audio drama only featured the evil counterparts of He-Man, Man-at-Arms and Orko and never mentioned Skeletor and the Evil Warriors and what they were like in Anti-Eternia. Were they even more evil than the already very evil Anti-Eternia He-Man? Or were they actually the good guys?

That question would remain unanswered for more than thirty years, until the He-Man and the Masters of the Multiverse comic mini-series by Tim Seeley and Dan Fraga. That series brought all the different incarnations of He-Man from various media together by stating that the minicomics, the Filmation cartoon, the New Adventures of He-Man cartoon, the 2002 cartoon, the 1987 Masters of the Universe movie, the 2012 DC Comics run, the West German audio dramas of the 1980s, a He-Man videogame, etc… all take place in different universes, which is why they’re all slightly different from each other.

The series is kicked off by Anti-Eternia He-Man going on a rampage through the Multiverse to murder other versions of He-Man and steal their power swords, so he can rule supreme over the Multiverse. Eventually two surviving He-Men, the He-Man from the 1987 movie and a videogame He-Man use the cosmic key (a time, space and dimension hopping gadget from the 1987 movie) to enlist the help of the one person who might be able to stop Anti-Eternia He-Man, namely that universe’s version of Skeletor.

Movie Skeletor and He-Man fight.

Yes, I have the Skeletor and He-Man from the 1987 movie, though these are the larger Masterverse figures and not in scale with the others. The cosmic key gadget is standing next to Skeletor.

There’s only one problem. Anti-Eternia Keldor is no Skeletor. He’s something of a goofball, crap at magic and not a very good fighter – unlike the versions of Keldor we’ve seen in the 2002 cartoon and the recent CGI cartoon, who are already skilled swordsmen and sorcerers well before they become Skeletor. He also has a massive case of imposter syndrome and is terrified of falling to the dark side, especially once he meets his other evil selves.

The comic miniseries is delightful, though also very dark, because a lot of He-Men, Skeletors and other beloved characters die over the course of six issues. The series does a great job of bringing together the many different Masters of the Universe continuities. Keldor is an incredibly likeable protagonist, from the way he differentiates between the various He-Men he meets (e.g. movie He-Man is “looking down He-Man”, because he’s very tall and rather aloof, while Filmation He-Man is “annoyingly chipper He-Man”) to the moment he employs a bit of Skeletor-like ruthlessness on a He-Man who wants nothing to do with his quest by using the one weakness all He-Men share, the fact that they all have a soft spot for Teela, against him. And once Keldor realises what his role is in this story and that it’s not the part of the villain, once he holds aloft the sword and says the magic words, it’s a true “Hell, yeah!” moment.

Mattel made a Masters of the Universe Origins He-Skeletor figure as an online exclusive – probably because he’s fairly easy and cheap to make, since he’s basically He-Man in a different colour scheme. Though I hope they eventually make an untransformed good guy Keldor as well, because he looks quite different from the 200X bad guy Keldor they already made.

When my He-Skeletor toy was delivered and I wanted to take some photos of him, I thought, “Why don’t I do a version of the classic Filmation intro, only starring Keldor?” And that’s how this story came about.

That’s it for today, folks. I hope you enjoyed this Masters-of-the-Universe-Piece Theatre Toy Photo Story, because there will be more.

Keldor, He-Skeletor and Panthor raid a cookie platter

Bonus: Two Keldors and one Pathor raid the cookie platter.

Disclaimer: I don’t own any of these characters, I just bought some toys, took photos of them and wrote little scenes to go with those photos. All characters are copyright and trademark their respective owners.

Posted in Comics, Toy Photo Stories, TV | Tagged , , , , , , , , , , , , , , , | 6 Comments

Non-Fiction Spotlight: Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West by Aidan Moher

Hugo season is upon us and nominations for the 2023 Hugo Awards will close on Sunday, so it’s time for another Non-Fiction Spotlight. For more about the Non-Fiction Spotlight project, go here. To check out the spotlights I already posted, go here.

For more recommendations for SFF-related non-fiction, also check out this Facebook group set up by the always excellent Farah Mendlesohn, who is a champion (and author) of SFF-related non-fiction.

Today’s Non-Fiction Spotlight is a book about video games, particularly SFF-related RPGs from Japan.

Therefore, I am thrilled to welcome Aidan Moher, author of Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West to my blog today.

Fight, Magic, Items by Aidan Moher

Tell us about your book.

Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West is a book about the history of Final Fantasy, Dragon Quest, and the rise of Japanese RPGs in the west.

…

Uh, I mean, the title tells you exactly what you’re gonna get inside. Haha. “Fight, Magic, Items” explores the early days of RPGs like Ultima and Wizardry, and how they inspired young Japanese creators like Hironobu Sakaguchi, Yuji Horii, and Rieko Kodama to create their own spin on the RPG genre with an emphasis on living room play on low-powered gaming consoles. It follows the genre through its niche popularity in the West during the 16-bit era, and its meteoric rise to superstardom thanks to Final Fantasy VII’s immense global success, and beyond to current day and the rise of indie JRPGs and the cultural exchange between Western and Japanese creators that’s lead to games like Final Fantasy XVI. It’s the story of Japanese RPGs, the people who made them, and the people who played them.

What the title doesn’t tell you is that it’s also a personal story about growing up during the genre’s golden age. Through the lens of my experiences, I examine the cultural and creative impact these games had on generations of young Canadians and Americans, and try to show the reader just how magical this time was for the people living through it.

With video games becoming more and more entwined with SFF culture—and specifically the Hugo Awards themselves, with the new “Best Video Game” category—it’s essential that we broaden our search for the stories that shed light on our genre, communities, histories, and creators from all angles. We live in an age where Hugo-nominated books and stories are as likely to be influenced by Hironobu Sakaguchi and Rieko Kodama as they are J.R.R. Tolkien and Ursula K. Le Guin, and a book like “Fight, Magic, Items” celebrates the broad, global idea of how creators across the world inspire each other constantly and across mediums.

Tell us a little bit about yourself.

I’ve been kicking the tires in the SFF fan community for over 15 years, since starting my blog A Dribble of Ink, which ended up winning a Hugo in 2014 for “Best Fanzine.” Since I closed it in 2015, I’ve shifted over to freelance writing for places like WIRED, Washington Post, Tor.com, Uncanny Magazine, Game Informer, and many other places. I love to tell stories about creative communities, and the people who give back to the fandoms and creations that inspire them. In the past, I’ve written about the surging popularity of video game “book clubs,” the ethos of pixel art, how Hayao Miyazaki uses magic to examine the loss of childhood innocence, and what it was like to localize Japanese RPGs in the late 90s.

What prompted you to write/edit this book?

I grew up in a house packed full of books, a voracious reader like both my parents, with a particular love for science fiction, and, eventually, fantasy. One day, my babysitter came over to look after me and my brothers for the evening. He’d usually bring a game with him—for us to play after my younger brothers were asleep—but instead of DOOM deathmatch, this time he pulled out a cart for my Super NES: Final Fantasy III. From that day, I fell head over heels for Japanese RPGs. They were like epic fantasy books I could play, and they started to influence me and my writing in the same way as the novels I devouring. From that point forward, my two loves were JRPGs and books, and… that just never changed. Fast forward a few decades, and I’d started to carve out a niche as a games journalist with this Kotaku feature on how there’s a whole generation of SFF writers like me who were shaped by Final Fantasy, Phantasy Star, and similar games. Recognizing that this crossover between audiences not only existed, but was basically a given for many young SFF writers, I started writing more about the genre, including a piece about Trials of Mana for Uncanny Magazine (a traditionally book-focused SFF semi-prozine that’s won about a million Hugos), and exploring the intersection between SFF fandom and JRPGs/gaming.

Then, one day, my agent Eric Smith—also a writer, also a big JRPG nerd—emailed me and said, “Hey, dude, when are you gonna do a JRPG book?” I rolled with it, we started pitching the book, and eventually it found a home with the amazing Running Press team. It started life as an essay collection—a mixture of reprints and new stuff—but eventually I realized there was more than enough there for a full-fledged book about about creative drive, cultural exchange, and the history of JRPGs.

Why should SFF fans in general and Hugo voters in particular read this book?

We’re at a point now where video games are decades old, and, no matter what anyone says or thinks, they’re not only here to stay, but they’re becoming an intrinsic part of our culture—just like books, just like film, just like music, art, sport, and so on. The Hugo Awards are doing their part to recognize this by creating the new “Best Video Game” category, which I think is wonderful because it helps illustrate that “SFF” isn’t just books. It’s every sort of creative medium that explores speculative storytelling, and JRPGs are full of that. These games trace a clear lineage back to Michael Moorcock and J.R.R. Tolkien, Dungeons & Dragons, and so forth—they’re a branch of the same tree already celebrated broadly by the SFF community and the Hugo Awards—and they’re inspiring new creators (of books, film, etc.) in turn. They’re deeply entwined with what we create and consume as a community, and “Fight, Magic, Items” tells a vital part of the story.

Do you have any cool facts or tidbits that you unearthed during your research, but that did not make it into the final book?

One of the book’s narrative pillars is the concept of cultural exchange—that JRPGs were initially inspired by western RPGs and TTRPGs, and eventually ended up inspiring future Western creators, in turn, to the point now where Western creators are creating RPGs in the style of Final Fantasy, and Final Fantasy’s Japanese creators are creating massively popular Western-style MMORPGs. What I didn’t realize before I set out to write the book—but which I explore with great enthusiasm within its pages—is how you can go back to the genre’s very origins to find the first examples of this cultural exchange.

For example, the first Final Fantasy game was programmed by a legendary Iranian American programmer named Nasir Gebelli. His work was so impressive, he got hired on to do Final Fantasy II and Final Fantasy III—but he had trouble extending his Japanese work visa. So, instead of hiring a new programmer based in Japane, the Square team moved development to Gebelli’s home of Sacramento, California, and finished the games there. From its very beginning, the Final Fantasy series has always been an exchange of Japanese and Western ideas, experiences, and philosophies.

SFF-related non-fiction is somewhat sidelined by the big genre awards, since the Nebulas have no non-fiction category and the Best Related Work Hugo category has become something of a grab bag of anything that doesn’t fit elsewhere. So why do you think SFF-related non-fiction is important?

As a non-fiction writer and reporter, I think it’s vital to seek out the compelling and inspiring stories of the people who create the things we love. The number one thing I wanted for “Fight, Magic, Items” was to tell a story about people—those who create games, and those who play them. Every piece of non-fiction is, at its heart, about people and what drives them. Why do we create what we create? Why do we love what we love? What does that tell us about the time we’re living in? How can stories of the past help us understand the present and the future? Without non-fiction, we lose sight of who we are as creators, fans, and communities.

Are there any other great SFF-related non-fiction works or indeed anything else (books, stories, essays, writers, magazines, films, TV shows, etc…) you’d like to recommend?

My friends Daniel Dockery and Mary Kenney wrote wonderful gaming books last year, also from Running Press. Dockery’s “Monster Kids” is a lot like “Fight, Magic, Items,” except instead of broadly looking at JRPG history, it focuses on the creation, success, and subsequent legacy of the Pokemon series. Kenney’s “Gamer Girls” looks at the role of women in game development through examinations of 20+ influential creators—it’s a joy to read.

Outside of books, I highly recommend various newsletters, like Matthew Claxton’s Unsettling Futures, Alasdair Stuart and Marguerite Kenner’s The Full Lid, Wendy Browne and Nola Pfau’s Women Write About Comics, and Jason Sanford’s Genre Grapevine. I’d also love to see Andrew Liptak’s Cosplay, Levar Burton Reads, and “Too Dystopian For Whom? A Continental Nigerian Writer’s Perspective” by Oghenechovwe Donald Ekpeki recognized with nominations. Any and all of these creators would look lovely on the “Best Fan Writer” ballot.

Where can people buy your book?

Anywhere you can buy books! Your favourite local bookstore, online at your vendor of choice, anywhere! For more information about “Fight, Magic, Items,” including excerpts, review blurbs, interviews, and more, you can also check out its official website.

Where can people find you?

Sigh. Twitter.

I also run a newsletter called Astrolabe (eligible for “Best Fanzine”!) where folks can sign up for free issues brimming with every geeky thing you can imagine: book reviews, gaming, writing, movies, etc. You name it, I write about it.

My award eligibility details (“Best Related Work” for “Fight, Magic, Items,” “Best Fanzine” for Astrolabe, and “Best Fan Writer” for me) and selected pieces for each category—along with more recommendations—can also be found on Astrolabe.

Thank you, Aidan, for stopping and answering my questions. Check out Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West, if you’ve ever played Final Fantasy, Dragon Quest, Pokémon or any other Japanese RPGs or are interested in the history of video games in general.

About Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West:

Press start and discover the fascinating history of JRPGs.

The Japanese roleplaying game is a special genre that includes some of the most creative, influential, and beloved video games and series of all time. In Fight, Magic, Items, Aidan Moher guides you through the origin and evolution of the genre, beginning with the two games that started it all: Final Fantasy and Dragon Quest. Moher weaves in firsthand interviews and behind-the-scenes tales into a unique and entertaining tribute to a genre and games that inspired an industry and continues to capture the imagination of generations of fans including:

  • Chrono Trigger
  • Phantasy Star
  • Earthbound
  • Pokémon
  • Kingdom Hearts
  • NieR
  • Fire Emblem
  • Persona
  • Tales of…
  • Suikoden
  • Lunar
  • and more.

About Aidan Moher:

Aidan Moher (he/him) is a Hugo award-winning writer and editor who has written about almost every niche facet of geek culture you can think of from Terry Brooks to Dungeons & Dragons. And whether he’s penning wildly read essays on Lunar: Silver Star Story, the undeniable lasting power of Chrono Trigger (the best RPG ever made), or the forgotten history of Magic: the Gathering, he manages to infuse deep, personal, endearing hooks into every story he tells. He’s written for outlets like Wired, Kotaku, Electronic Gaming Monthly, Uncanny Magazine, Fanbyte, Tor.com, and more.

***

Did you publish a work of SFF-related longform non-fiction in 2022 (and can answer my questions in three days) or are you publishing one in 2023 and want it featured? Contact me or leave a comment.

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The Mandalorian and Baby Grogu return to Mandalore and meet “The Spies”

Welcome to the latest instalment of my episode by episode reviews of season three of The Mandalorian. Previous installments may be found here.

Warning! Spoilers behind the cut! Continue reading →

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The Mandalorian and Baby Grogu solve a mystery in “Guns For Hire”

Welcome to the latest instalment of my episode by episode reviews of season three of The Mandalorian. Previous installments may be found here.

Warning! Spoilers behind the cut! Continue reading →

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Non-Fiction Spotlight: The Life and Art of Dave Cockrum by Glen Cadigan

Hugo season is upon us and nominations for the 2023 Hugo Awards have opened, so it’s time for another Non-Fiction Spotlight. For more about the Non-Fiction Spotlight project, go here. To check out the spotlights I already posted, go here.

For more recommendations for SFF-related non-fiction, also check out this Facebook group set up by the always excellent Farah Mendlesohn, who is a champion (and author) of SFF-related non-fiction.

Today’s Non-Fiction Spotlight is a biography of Dave Cockrum, a comic artist who should be better remembered than he is, since he co-created the All New, All Different X-Men in 1975 and helped to lay the foundations for what would become Marvel’s most popular title by the next decade.

Therefore, I am thrilled to welcome Glen Cadigan, author of The Life and Art of Dave Cockrum, to my blog today.

The Life and Art of Dave Cockrum by Glen Cadigan

Tell us about your book.

The Life and Art of Dave Cockrum is a cradle to grave biography of the comic book artist best known for co-creating the All New, All Different X-Men for Marvel, and before that, for revitalizing the Legion of Super-Heroes at DC. It tells the story of how he went from an enthusiastic fan and aspiring pro in the ’60s to the driving force behind the X-Men reboot in the ’70s to a down-on-his luck-creator in the early 2000s, fighting for his life in a veteran’s hospital while Marvel was making millions off his creations as he made nothing.

It’s a story about justice and injustice, both on the page and off.

Tell us a little bit about yourself.

I started writing about comics twenty years ago, and returned — after a hiatus — last year. I’ve done volumes on the Legion of Super-Heroes (The Legion Companion, The Best of The Legion Outpost) and the Teen Titans (The Titans Companion Vols. 1 & 2), as well as articles in Alter Ego and Back Issue magazines and Comic-Con International’s annual Souvenir Book. I’ve interviewed literally dozens of writers and artists, and I’ve been doing it so long now that they’re starting to die on me.

In between, I’ve dabbled in fiction. I have two ongoing series, both humourous: Bedlam & Belfry, Intergalactic Attorneys at Law, and Tall Tales, Fairy Tales, and Bedtime Stories (For Former Children). About the latter, I say that the stories are for those young at heart but old enough to drink.

What prompted you to write/edit this book?

My association with Dave Cockrum goes back over twenty years, to when I was a regular on his message board. During that time of his life, he was a forgotten man. Editors wouldn’t hire him, and he received no compensation from Marvel for the use of his X-Men characters, which was a constant irritant to him.

It seems crazy to think that, while the X-Men are so well-known today, the names of the people who created it are not. Everyone knows Stan Lee, but not as many people are aware of Jack Kirby, the other creator of the original X-Men. When it comes to the All New, All Different X-Men (think Star Trek: The Next Generation compared to the original series, or the version with Wolverine in it), how many people who’ve seen those movies have ever heard of Dave Cockrum? Or know what happened to him, later in his life, while his creations were the bedrock of Marvel’s publishing empire?

I wrote the book because it’s necessary, and the story needs to be told. And it’s not the first time something like this happened to a comic book creator: Jerry Siegel and Joe Shuster, the creators of Superman, had a similar battle in the ’70s. So for the co-creator of the version of the X-Men that was the backbone of Marvel for decades to end up in the same situation was just once too many.

Why should SFF fans in general and Hugo voters in particular read this book?

If you’ve heard of the X-Men, you should know the story behind the most successful version of the team. You should know the story of the man who originated the new characters, and even modified the ones he didn’t. He was the first artist to draw Wolverine unmasked, and one of two people responsible for saying, “Hey, what if his claws weren’t in his gloves, but in him?” You should know how he fell on hard times while his creations were the cornerstone of Marvel for decades before they appeared in movies.

Today, all the Marvel movies and TV shows have a paragraph buried in the credits which list not only the creators of the characters, but also the writers and artists who came after them whose stories were incorporated into the adaptation. When Dave Cockrum sat in a movie theater in 2000 and saw Storm and Mystique (and Logan) on the screen, he didn’t see his name anywhere. He was as forgotten and neglected by the movie company as he was by the comic book company.

This book also treats every other aspect of his career with a fine-toothed comb. His years in fanzines are covered in detail, as are those spent on other comic book properties, such as his own Futurians (featured on the cover), T.H.U.N.D.E.R. Agents, and especially the Legion of Super-Heroes. His personal life is covered, as well as his professional career. His contemporaries (Marv Wolfman, Paul Levitz) have had nice things to say about the book, and fans turned pros (Mark Waid, Kurt Busiek, Neil Gaiman among them) have helped to spread the word. If people don’t want to listen to me, I hope they listen to them!

The Life and Art of Dave Cockrum Back CoverDo you have any cool facts or tidbits that you unearthed during your research, but that did not make it into the final book?

Well, there is one story that I couldn’t work into the narrative. When Dave Cockrum was a teenager, he was in a group like the Boy Scouts called the Air Explorers. Dave’s father was the group leader, and also a Lt. Colonel in the Air Force. So one weekend, the kids are brought to this campground in Colorado, which is where the Cockrums were living at the time, to do whatever it was they went there to do.

There was also someone there with a couple of beagles, and they just started digging and digging and wouldn’t stop. So the guys go over to see what’s going on, and the dogs uncover a human hand. As it turned out, a local banker had murdered his wife and buried her there, and Dave and the other boys were on hand when she was found.

That story was told to me by another member of the group, who clearly remembered it. Oddly enough, Dave never mentioned it — at least in print — while he was alive.

 
SFF-related non-fiction is somewhat sidelined by the big genre awards, since the Nebulas have no non-fiction category and the Best Related Work Hugo category has become something of a grab bag of anything that doesn’t fit elsewhere. So why do you think SFF-related non-fiction is important?

The history of the field is important. No one would question preserving the history of Hollywood, or the music industry, or professional sports. People need to know where they came from, and who was there before them. Whether it’s a biography, memoir, behind-the-scenes book, or scholarly work, non-fiction is one of the legs on the table, and a three-legged table isn’t as stable as a four-legged one.

Are there any other great SFF-related non-fiction works or indeed anything else (books, stories, essays, writers, magazines, films, TV shows, etc…) you’d like to recommend?

This is a great year for non-fiction SFF books, enough that they could have their own category with projects left off the ballot. Hopefully, one day they’ll get that at the Hugos.

Right now I’m actually reading a Hugo Award-winning piece of non-fiction called Wonder’s Child: My Life in Science Fiction. It’s Jack Williamson’s autobiography, and it’s SFF history right from the horse’s mouth.

If it’s not too forward, I could plug my upcoming biography of Edmond Hamilton, coming in 2024 in Alter Ego # 187. It’s an issue dedicated to arguably the most successful writer of science fiction’s Golden Age. He was the author who Isaac Asimov and Ray Bradbury read growing up, and Ray was even the best man at his wedding!

Alter Ego Edmond Hamilton

Where can people buy your book?

The softcover is available directly from the publisher:

It’s also on Amazon:

There’s a limited edition hardcover available:

And if people want to purchase a digital-only version, there’s a drop down menu on both the hardcover and softcover page at the publisher’s website where it says “Packaging” that allows them to do so (and save a lot of money!).

Finally, it’s also available in comic book stores, but you might have to get your local retailer to order it. The order codes are FEB221749 (Softcover) and FEB221750 (Hardcover).

Where can people find you?

My website is: www.glencadigan.com

I have a monthly (or so) newsletter at: glencadigan.substack.com where things are announced and behind-the-scenes stories are told!

I’m on Facebook at: https://www.facebook.com/glen.cadigan/

And I’ve started to dust off my Twitter account: https://twitter.com/glencadigan

Thank you, Glen, for stopping and answering my questions. Check out The Life and Art of Dave Cockrum, if you’ve ever been a fan of the X-Men or are interested in the history of comics and the people who make them.

About The Life and Art of Dave Cockrum:

From the letters pages of Silver Age comics to his 2021 induction into the Will Eisner Hall of Fame, the career of Dave Cockrum started at the bottom and then rose to the top of the comic book industry. Beginning with his childhood obsession with comics and continuing through his years in the Navy, The Life and Art of Dave Cockrum follows the rising star from fandom (where he was one of the “Big Three” fanzine artists) to pro-dom, where he helped revive two struggling comic book franchises: the Legion of Super-Heroes and the X-Men. A prolific costume designer and character creator, his redesigns of the Legion and his introduction of X-Men characters Storm, Nightcrawler, Colossus, and Thunderbird (plus his design of Wolverine’s alter ego, Logan) laid the foundation for both titles to become best-sellers. His later work on his own property, The Futurians, as well as childhood favorite Blackhawk and T.H.U.N.D.E.R Agents, plus his five years on Soulsearchers and Company, cemented his position as an industry giant. Featuring artwork from fanzines, unused character designs, and other rare material, this is the comprehensive biography of the legendary comic book artist, whose influence is still felt on the industry today! Written by Glen Cadigan (The Legion Companion, The Titans Companion Volumes 1 and 2, Best of the Legion Outpost) with an introduction by Alex Ross.

About Glen Cadigan:

Glen Cadigan was born on the planet Earth in the second half of the Twentieth Century. He used to write non-fiction, but now he just makes things up. His previous work includes The Legion Companion, The Best of The Legion Outpost, and The Titans Companion Vols. 1 & 2. His stories have also appeared in Cthulhu Tales Omnibus: Madness, Cthulhu Tales Omnibus: Delirium, and 49th Parallels: Alternative Canadian Histories and Futures. His very first professional comic book sale, “One Of Those Days,” was adapted into the live action film, Eldritch Code. In addition to the above, he also writes the ongoing series Bedlam & Belfry, Intergalactic Attorneys at Law and Tall Tales, Fairy Tales, and Bedtime Stories (For Former Children). When he isn’t making fun of lawyers, he pursues more literary endeavours.

***

Did you publish a work of SFF-related longform non-fiction in 2022 or are you publishing one in 2023 and want it featured? Contact me or leave a comment.

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The Mandalorian and Baby Grogu deal with “The Pirate”

Welcome to the latest instalment of my episode by episode reviews of season of The Mandalorian. Previous installments may be found here.

Warning! Spoilers behind the cut! Continue reading →

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Masters-of-the-Universe-Piece Theatre Double Feature: “Precious” and “The Broken Sword”

Before we get to the story, I have two links to share. To begin with, I was at the Hugos There podcast, discussing the 2022 Hugo winner for Best Novel A Desolation Called Peace by Arkady Martine with host Seth Heasley. For more about the Hugos There podcast, see my interview with Seth as part of the Fancast Spotlight project.

Last month, I was also over at Galactic Journey, reviewing the 1968 Hugo winner for Best Novel Lord of Light by Roger Zelazny as well as Easy Go, a 1968 heist novel by Michael Crichton, writing under the pen name John Lange (which ironically is the real name of the author writing under the pen name John Norman, author of the Gor novels). These early Michael Crichton novels are remarkably good (I discussed a few of them at the SFFAudio Podcast) and in fact I gave the obscure thriller a higher rating than the Hugo winning novel. But then, Lord of Light hasn’t aged very well and is a typical example of clueless 1960s appropriation of Asian culture.

Talking of the SFFAudio Podcast, I also at discussed the Robert E. Howard story “Isle of Pirate’s Doom”, which is one of the stories that were never published in his lifetime, on an episode that dropped recently.

Finally, let’s get to the meat of the post, for today I have not one but two new Masters-of-the-Universe-Piece Theatre photo stories for you. That said, both stories are quite short, so I decided to run them as a double feature. The name “Masters-of-the-Universe-Piece Theatre” was coined by Kevin Beckett at the Whetstone Discord server.

Both stories were inspired by Masters of the Universe: Revelation. At the beginning of episode 2, Teela and her new partner Andra are working as mercenaries and are hired to repossess a stolen magical object called “the Glove of Globula”, when they run into an old acquaintance of Teela’s, namely none other than Stinkor, one of the weirder Evil Warriors even by Masters of the Universe standard.

Now I happened to find a cheap Stinkor at Smyths Toys (Irish chain that took over the European Toys R’ Us stores, after Toys R’ Us folded). And since I already had Teela and Andra, I decided to recreate that scene. However, I didn’t have a Glove of Globula or anything that remotely looked like it, so I decided to go with a different sacred relic.

Precious

In Stinkor’s lair:

Teela and Andra confront Stinkor about a stolen relic.

“Ugh, this place stinks, Tee.”

“Comes with the territory, Andra. Let’s just grab what we came here for and get out.”

“What do you want? Get out! This is my home, my hoard, my precious. And now get out, you mean mercs!”

“All right, Stinkor, just hand over the sacred shoes of Frau Antje, Goddess of Cheese and we’ll be gone.”

“There’s a Goddess of Cheese?”

“It’s a fringe cult, but they pay well. And now hand over the shoes, Stinkor, and no one gets hurt.”

“No, my precious! You can’t have them. They’re mine, mine. My precious!”

“What do you want with those shoes? You’ve can’t even wear them, cause you’ve got clawed feet.”

“You don’t understand. They remind me of Skeletor and I miss him so much. Sniff.”

“Is he… crying?”

“Who cares? Let’s just grab the shoes and get out!”

Stinkor rants as Andra and Teela escape with the sacred wooden shoes.

“Good idea. That stench is making me nauseous.”

“Noooo! My precious! I’ll get you for this.”

***

Bonus: Stinkor in his natural element:

Stinkor in the trash“It’s better to rule the trash heap than serve in Eternos Palace.”

***

The second mini-story is also inspired by Masters of the Universe: Revelation. The Sword of Power has been split in two and all magic has drained out of Eternia, slowly killing the planet. In order to restore the magic and Eternia, the Sword of Power must be reforged. And the one chosen to fulfil this vital task is none other than Roboto, a sentient robot built by Duncan and therefore Teela’s brother of sorts. Roboto succeeds, too, but at a terrible cost, because the power surge resulting from reforging the magical blade destroys his robot body and he expires in the arms of his sister Teela and her friend Andra.

Now I ordered the Revelation version of Roboto from Amazon and he happened to be delivered in the same package as a famous fantasy novel with a very appropriate title, namely The Broken Sword by Poul Anderson from 1954. So I decided to make a story of it.

The Broken Sword

Roboto stands astride a copy of "The Broken Sword" by Poul Anderson, holding the two halves of the Power Sword

The Revelation Roboto comes with the two halves of the Power Sword.

“A broken sword, you say? No problem. I can fix it. I have Father’s skills after all and he is the best weapons smith in all of Eternia.”

Teela and Andra appear next to Roboto.

“Roboto, do you remember what happened the last time you tried to fix a broken sword?”

“Yes, I died and discovered that I could feel fear. And I helped to save the universe, too. That was a good day.”

“Not for us. So no more sword fixing, Roboto, unless you’re perfectly sure it’s safe.”

“But Father fixed me. Father can fix anything.”

***

That’s it for today, folks. I hope you enjoyed this Masters-of-the-Universe-Piece Theatre Photo Story Double Feature, because there will be more.

Disclaimer: I don’t own any of these characters, I just bought some toys, took photos of them and wrote little scenes to go with those photos. All characters are copyright and trademark their respective owners.

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First Monday Free Fiction: Paris Green

Paris Green by Cora Buhlert

Welcome to the April 2023 edition of First Monday Free Fiction.

To recap, inspired by Kristine Kathryn Rusch who posts a free short story every week on her blog, I’ll post a free story on the first Monday of every month. At the end of the month, I’ll take the story down and post another.

This month’s free story is called Paris Green and is one of my Helen Shepherd Mysteries. This time around, Helen and her team have to solve the mysterious case of museum intern Kitty Chan, who is found dead in the basement of the Victoria and Albert Museum, dressed in a stunning green Victorian ballgown. But how exactly did Kitty die, why was she wearing a vintage ballgown from the museum’s collection and what was she doing after hours in the basement of the museum anyway?

Helen and her team follow the clues and find that they all lead back to…

Paris Green

Detective Inspector Helen Shepherd looked up at the towering main entrance of the Victoria and Albert Museum and frowned.

The last time she’d been here, some five months ago, had been on an outing with her niece Olivia. The original plan had been a trip to the Scotland Yard’s Black Museum, but Olivia’s mother had deemed the Black Museum too violent, so the Victoria and Albert it was. Luckily, Olivia had thoroughly enjoyed herself, even if she had been looking forward to the grisly crime and serial killer memorabilia on display at the Black Museum.

But now the staid Victoria and Albert Museum had become a crime scene itself. And not the scene of a robbery either, but of a murder or at the very least a suspicious death.

Police Constable Martin Jackson waited for Helen on the steps of the museum. A couple of Japanese tourists had apparently mistaken him for one of the exhibits and were happily snapping photos of the Constable in his uniform. Some of the tourists had even taken to posing with him.

PC Jackson endured the attention stoically and seemed more than a little bemused at the thought of finding himself on display in several Japanese holiday snapshots. Once Helen appeared, he excused himself and stepped forward to meet her.

“Good morning, Inspector,” he said, shaking Helen’s hand, “I’m supposed to take you to the body. DC Walker and Dr. Rajiv are already on the scene.”

“Thank you, Constable,” Helen said with a wistful look at PC Jackson’s empty hands. His predecessor, PC Kevin Walker, had always remembered to provide Helen with a fresh cup of coffee, before he’d been promoted to Detective Constable.

Helen sighed. “Fine. Lead the way, Constable.”

PC Jackson did lead the way, through the entrance hall into the history of fashion gallery and then through a door marked private and down a flight of stairs into the labyrinthine bowels of the Victoria and Albert.

“Where are we going anyway?” Helen asked, as the cellar grew dustier and gloomier.

“The victim was found in one of the conservation workshops,” PC Jackson replied.

“Attempted robbery or break-in?” Helen wanted to know. The pervasive dust tingled in her nose, making her sneeze.

“No, it’s… You really should see this for yourself, Inspector,” PC Jackson said, “I’ve never seen anything like it.”

Now PC Jackson was still new at the Met. Nonetheless, when Helen finally stepped into the crime scene, she couldn’t help but agree with him. This was certainly a sight that even the most jaded of police officers didn’t see every day.

For there, on the floor of a room that looked like any other of the many store rooms and workshops through which they’d passed on the way here, lay the body of a young woman. She was dressed in a gorgeous ballgown of emerald green silk, a wreath of artificial flowers set on her bobbed black hair, ever so slightly askew. The girl looked absolutely stunning, like Cinderella dressed up for the ball. She was also quite dead, sightless eyes staring up at the cavernous ceiling.

“All right, now this is different,” Helen said. She pressed a handkerchief to her nose, because the smell inside the workshop was quite appalling.

***

This story was available for free on this blog for one month only, but you can still read it in Paris Green. And if you click on the First Monday Free Fiction tag, you can read this month’s free story.

 

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